Retrogaming Times Monthly Issue #69 now out!
The February 2010 issue of Retrogaming Times Monthly is now online for your viewing pleasure. Highlights from Issue #69 include:
- Apple II Incider – A Tribute To Joe Kohn
- Press Play On Tape – Please Wait 10 Minutes
- The Homebrew Sleuth: Atari 2600 Seawolf
- Mutated Output: Third CoCo The Charm?
- All Eyes On…Columns
- Dual Perspective – Street Fighter II
- Modern Retro – Crash Bandicoot 2: Cortex Strikes Back
- A Pixilated 21st Century!
You can read these articles and more inside the Retrogaming Times Monthly, now running 149 months in a row! You can also browse the RTM archives to catch up on past issues.
New Retro-Themed Windows/Mac Game now available
Spacework, released on 22th December for Mac platforms (but it is available on PC too) is about minimalism. Minimalism is over all!
The story is simple: you are on Triton and your mission is to find and regain the monolith. You need to scrape through the territory of attacking and continuously regenerating enemies and collectors. Then go to your spaceship and leave the Triton…
In the demo version only 15% of the full area is visible and the enemies are weaker, the jetpack time is shorter.
Spacework has more to offer than an enjoyable plot. A futurism combined with retro appears both in the story and the visual world of the game through the pureness of its plot, colours and forms, which all fuse into an irresistible, tense dynamism.
“We wanted to create a game, that is about the possibilities. About the implacable minimalism to move in a fully sterilized space between the simplest forms…”
Spacework cannot only be regarded as an entertaining game, but as a design product as well.
The game is available in two edition: red and orange, which are different only in color. Why these are separated? “We like things that only has one way to use. No options, no settings, only the original idea in both edition.”
Check out the video below and then head over to their website to get the demo.
SC3 / Arcade party 4-24-10 in SoCal
We are SC3, “Southern California Classic Collectors,” your local Classic game collector’s group serving the Metropolitan Los Angeles, San Diego and Inland Empire areas. We invite all gamers to our meetings to play, trade, show off your precious rares to an appreciative audience, or just to be amongst those who beat you to that Vectrex at one of the local flea markets a few months back. Whether you’re looking for your first 2600, or an Intellivision Computer Module, or just want to play a few games of Tempest, we’d like to see you there!
Our next SC3 / Arcade party at the usual location April 24th 2010 in Claremont, CA. Hope to see more people attend. To RSVP, please go to our website at… http://www.sc3videogames.com/
Chase It! (Brand new Atari Game) to be released soon by GDG’s Homebrew Heaven
We don’t yet have much information except this label picture. But from speaking with Michael at Good Deal Games, the GREAT news is that this will most likely be a “budge” release game. So I would expect the price to be less than $20. I will post more information as it becomes available.
NYKO ON COIN-OP TV LIVE SHOWCASES WAND+ FOR NINTENDO WII
Santa Monica, CA, Jan 30, 2010 – COIN-OP TV LIVE provides a weekly dose of high quality entertainment as a live/interactive talk-show on the video game industry, people and events.
At CES 2010 Nyko announced that their new Wand+ controller would incorporate both the regular Nintendo Wii-Mote and Motion Plus into one compact design. COIN-OP TV LIVE welcomed Nyko’s Director of Marketing Chris Arbogast on the show to field questions about the Wand+ and other products as well as expand upon their special Trans-Port Technology.
Chris Arbogast as a guest on COIN-OP TV episode 327 segment starts about 17:00 minutes into the show which can be found archived here:
Spacework, released on 22th December for Mac platforms (but it is available on PC too). Spacework is about minimalism. Minimalism is over all!
The story is simple: you are on Triton and your mission is to find and regain the monolith. You need to scrape through the territory of attacking and continuously regenerating enemies and collectors. Then go to your spaceship and leave the Triton…
In the demo version only 15% of the full area is visible and the enemies are weaker, the jetpack time is shorter.
Spacework has more to offer than an enjoyable plot. A futurism combined with retro appears both in the story and the visual world of the game through the pureness of its plot, colours and forms, which all fuse into an irresistible, tense dynamism.
“We wanted to create a game, that is about the possibilities. About the implacable minimalism to move in a fully sterilized space between the simplest forms…”
Spacework cannot only be regarded as an entertaining game, but as a design product as well.
The game is available in two edition: red and orange, which are different only in color. Why these are separated? “We like things that only has one way to use. No options, no settings, only the original idea in both edition.”
Coin-Op TV Live – Nyko

Watch This Episode on www.theStream.tv




















